这是我的风格化尝试,主要考虑的因素是在平面构成和游戏角色之间做平衡,以及对其他风格的表现手法的探索,我更喜欢我在方案1和方案2的人物塑造,因为他们更加充满故事性。This is my attempt at stylization, mainly considering the balance between flat composition and game characters, as well as exploring other styles of expression techniques. I prefer my character development in Plan 1 and Plan 2 because they are more storytelling.